After being tasked to devise a set of interface mechanics to allow a user to manipulate the ball. Possible actions could be: Throw, Catch, Bounce, Inspect. I felt the easiest way to do this without complex programming is to use a cursor and drop down menus. Any action performed would then trigger an appropriate animation, these are sometimes called 'cut scenes'.

After being tasked to devise a set of interface mechanics to allow a user to manipulate the ball.
Possible actions could be: Throw, Catch, Bounce, Inspect.
I felt the easiest way to do this without complex programming is to use a cursor and drop down menus. Any action performed would then trigger an appropriate animation, these are sometimes called ‘cut scenes’.

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